VR

The global value of the mobile mixed reality market will exceed $43 billion by 2024, rising from $8 billion in 2019, according to a new study from Juniper Research. Mixed reality overlays interactive digital images and videos onto the real word through a smartphone, tablet or smart glasses. The new

This is the first in a series of articles aimed at both professionals and the wider community. Its purpose is to showcase current technology, as well as the benefits of ‘digital twins’. The second will tease out the existential risks we are all facing in relying on a virtual world

Walmart, virtual reality training

The majority of Facebook’s revenue comes from advertising, but the company is expanding its ad-free services for businesses through its Workplace and Oculus VR offerings. This week Facebook hosted an event at its Sydney headquarters for its workplace collaboration and communication platform, which now has more than 2 million paid

A new study from Juniper Research forecasts that VR (Virtual Reality) headset shipments will reach 54 million by 2023, up from an estimated 21 million this year. This is a growth rate of 160 per cent, as demand increases following an underwhelming year for VR in 2018. Sign up for Which-50’s

HoloLens, Microsoft, Ford

A new report from Juniper Research has found that the number of enterprise MR (Mixed Reality) applications will approach 40 million by 2022, rising from just 6.5 million in 2018; representing a growth of over 500 per cent. MR applications display overlaid digital objects that co-exist with the physical world,

Virtual reality

The Australian VR (Virtual Reality) headset market grew 40 per cent in 2017 to reach 302,000 devices sold, according to new research from emerging technology analyst firm Telsyte. The Telsyte Australian VR & AR Market Study 2018 found that despite the growth in sales, adoption remains constrained by high device

Deloitte has acquired software developer Well Placed Cactus (WPC) to give its marketing clients more shining things to play with. Terms of the transaction were not revealed. Founded in 2012, WPC is a Brisbane and Melbourne-based team of interactive engineers and developers who build games, apps, interactive installations and AR/VR/MR

Virtual reality

Wireless VR headsets (smartphone-based and standalone) data consumption will grow by over 650 per cent over the next four years, from nearly 2,800PB (Petabytes) in 2017 to over 21,000PB in 2021. The figures are contained in a new report from Juniper Research. Sign up for Which-50’s Irregular Insights newsletter The new

Nearly 200,000 VR head sets were sold in Australia in 2016 according to research outfit Telsyte. Its Australian VR & AR Market Study 2017 also revealed that mobile VR captured around 70 per cent share of units sold. Nearly half of all device revenues were generated by the Sony PlayStation VR

There will be nearly 60 million smartphone VR headsets shipped in 2021, an increase of around 240 per cent on an expected 16.8 million this year according to a new Juniper Research Study. But the lower price of these devices means they will only account for 7 per cent of