Virtual Reality

A new study from Juniper Research forecasts that VR (Virtual Reality) headset shipments will reach 54 million by 2023, up from an estimated 21 million this year. This is a growth rate of 160 per cent, as demand increases following an underwhelming year for VR in 2018. Sign up for Which-50’s

Virtual reality

A new study from Juniper Research has found that revenues from VR-specific games will reach $8.2 billion by 2023, rising from an expected $1.2 billion in 2019. It argued that development of smartphone VR content is essential to increase consumer confidence in VR across all platforms, following a disappointing year

Virtual reality

The Australian VR (Virtual Reality) headset market grew 40 per cent in 2017 to reach 302,000 devices sold, according to new research from emerging technology analyst firm Telsyte. The Telsyte Australian VR & AR Market Study 2018 found that despite the growth in sales, adoption remains constrained by high device

Commonwealth Bank Virtual Reality

The Commbank is piloting an Australian-design in virtual reality learning program in synch with its school banking program. The Smart program, which has taught more than two million Australian students since its launch in 2007, is undertaking a two month trial to determine whether virtual reality technology combined with a

VR was officially born this week, but an older sibling quietly stole its milk and cookies. Virtual Reality has enjoyed a bunch of birthdays this year. Google and Samsung both announced cheap headsets. Sony released an expensive one for the Playstation 4. Even the venerable old kid’s toy ViewMaster released