gaming

gaming, esports, video game

The video games market will more than double to become a $300 billion-plus industry by 2025, according to GlobalData. According to the company’s latest thematic report, ‘Video Games’, the market will grow from $131 billion in 2018 to $305 billion in 2025, at a compound annual growth rate (CAGR) of

Google wants to change the way people access and enjoy video games, unveiling a video gaming platform called Stadia which could disrupt the industry. Rivalling Xbox and Playstation, Stadia is a cloud-based video streaming service that lets uses play games on TV’s with Chromecast or devices with a Chrome browser

Esports revenue is predicted to surpass US$1 billion for the first time in 2019 as the industry begins to monetise the huge, hard-to-reach audiences which follow its leagues and tournaments. According to data from research firm Newzoo, revenues from the global esports market are predicted to reach US$1.1 billion in

Allegorithmic

Adobe has acquired Allegorithmic, makers of Substance, the industry standard for 3D textures and material creation in game and video post-production. Substance gives video game creators, VFX artists working in film and television, designers and marketers tools to save time, reduce cost and open up new creative options, the company

2018 has been a big year for video games – and not just because of the games that were released. We’ve seen broken revenue records, burgeoning discussions about the labour that goes into producing games, and a crack-down on predatory practices that squeeze more dollars out of players. Meanwhile, eSports

Customer service software provider Zendesk has launched an integration with Discord that makes it easier for game developers and publishers to solve customer service issues directly in Discord without interrupting game time. With the launch of this integration, gamers or community moderators can now open a Zendesk support ticket directly

Unique viewers of esports  (competitive playing of video games) and let’s play content (tutorials and talk-throughs of game content) will reach 858 million by 2022, up from 630 million this year, according to Juniper Research. Sign up for Which-50’s Irregular Insights newsletter The new research, eSports, Let’s Play & Watch

video games, esports

A new study from Juniper Research forecasts that the total digital games market will reach $160 billion by 2022, up from $117 billion this year. The market is set to be boosted by the increasing prevalence of loot boxes; purchasable in-game packs which contain a random selection of items, thus

esports, gaming, VR

The Gold Coast Commonwealth Games have finally kicked off, but esports have been left out of the schedule. Esports are video game competitions – generally strategy and fighting games, but also sports. It is a burgeoning field, especially among younger demographics and in Asia Pacific and the United States. Including

robot, circuits, machine, automation

Amazon has announced Amazon GameOn, a cross-platform, competitive gaming service for developers. With GameOn, developers can easily integrate competitions natively into their games on mobile, PC, and console through a set of flexible APIs. GameOn is built on AWS cloud infrastructure and works on any operating system, giving developers the