It has been a fairly administrative few days with the Limbonauts and the League. We basically spent some time getting the paperwork sorted with Paladins owner Hi-Rez, and setting up the YouTube channel. In the esports world generally, Fortnite stole the headlines.  This article is part of an ongoing series documenting the progress, regress, and distress of launching the Limbonauts esports Organisation, along with the process of bringing a Paladins League to Australia. Catch up on the rest of the story here.

Hi-Rez Studios finally took notice of what we were up to down here and sent us a contract to govern some of the details around the Paladins Oceanic Pro League. We probably should have sorted that first. As it’s a contract issue we can’t, in good faith, really tell you about the deliberations as they are ongoing — but there are no particular areas of disagreement.

The second round of the Paladins Oceanic Pro League kicked off tonight with Bizarre Gaming and Illuminate already through to the next round and the remaining teams competing tonight.

Two casters, @Lislac_Paladins and @mattse123, will be casting the event tonight, meaning I get the night off from those duties.

We have also set up our Twitch stream — you can follow the matches at

Speaking of links, we will be posting the matches to YouTube from now on. You can watch the first round below.

We have 64 views and eight subscribers — from little things, big things grow.

Pay Day

The biggest esports news in recent days is the $US3 million payday achieved by Kyle Giersdorf, a 16-year-old Fortnite player who goes by the handle Bugha and who won the inaugural Fortnite World Cup played before a huge crowd in New York this week. The prize was the largest ever for a single player in a gaming tournament, according to the Wall Street Journal’s MarketWatch, which reported on the win.

Giersdorf has apparently been gaming since he was three years old.

According to MarketWatch, Fortnite is the most financially successful free videogame of all time, earning $2.4 billion in revenue in 2018, based on Nielsen’s SuperData Research.

It is also worth noting that not even Fortnite is immune to the gravity of markets. In January it suffered a 48 per cent decline in revenues, demonstrating its susceptibility to the same spending patterns that exist in other retail environments.

Not that Giersdorf seems worried. “I’m just so happy,” he is quoted as saying.

Three million bucks. Who can blame him?

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