The first batch of analytics are back for the inaugural competition, with the first day audience reaching almost 1000 users. This article is part of an ongoing series documenting the progress, regress, and distress of launching the Limbonauts esports Organisation, along with the process of bringing a Paladins League to Australia. Catch up on the rest of the story here
The focus right now is all on the League, but once that settles down we will start working back on the Org, which currently has a strong Overwatch team. We fired the CS:Go team and our Paladins team dissolved on the eve of the launch of the League.
Following Tuesday’s first round final we have finalised the results and recut the power rankings for the Oceanic Paladins team lists. For those of you who are here to learn about esports, the power ranking is essentially all of the teams in Oceania ordered from best to worst.
That has moved around a little bit due to Tuesday’s results.
We also collected feedback from the community about the League and things we might be able to change. We chatted to a few different Org owners who have some interesting ideas for what we can do to improve it.
The feedback was pretty much all positive. I don’t think we had one negative comment (that won’t last!) and the community is happy to see Paladins growing again.
Before the launch of the League, Paladins in Oceania was basically in the deep freeze. There were only about seven or eight teams playing in a Friday night competition and it was just for fun — there was no prize pool.
There are now ten confirmed professional teams and we know for a fact there are more forming. I would say we are up to about 13 or 14, so it’s almost doubled in size since the POPL came in.
The audience analytics are in for the first competition. We had 967 total viewers over the three hours, and the total concurrent users topped out at 121 — which is a good result from a standing start and gives us something to build on. We had over 120 people typing in chat.
The Paladins community is a good community to get into for esports — it’s a tight-knit group so it gets a lot of engagement.
The next thing we need to do is set up next week’s tournament on the Challonge web site. The top two teams won’t be there because they have already qualified. So right now, we have to get the production ready for the tournament next Tuesday.