Esports

Last week, Rove Hotels announced what it calls the region’s first-ever hotel gaming rooms. Formed in partnership with leading gaming peripherals company Razer, these “Gamer Caves” will feature in select properties across the group’s Dubai portfolio — Rove Downtown and Rove at The Park. Teaming with Dubai-based esports promoter Playtonia

Brands should think of the $US200 billion gaming industry not as a series of channels but as a form of entertainment, around which a unique set of consumer behaviours has evolved. That’s our key take away from a new report by Essence, a global data and measurement-driven media agency which

Revenue generated from loot boxes used in video games will exceed $US20 billion by 2025, up from an estimated $US15 billion in 2020. The figures are contained in a new study from Juniper Research. Like a lucky dip, a loot box is a consumable virtual item that players redeem to

Epic Games, the developer behind games like Fortnite and Rocket League, has filed a legal claim against Google with the Federal Court of Australia, following on from its claim with the Court against Apple on similar grounds. Apple and Epic are locked in a legal battle over Epic’s attempt to

The global eSports and games streaming industry will be worth $US3.5 billion by 2025; rising from $US2.1 billion in 2021. The figures are contained in a new report by Juniper Research. This represents a growth of 70 per cent over the next four years, making it one of the fastest

The emergence of esports represents a fundamental cultural shift in the world of sports and entertainment. That’s the view of Clayton Larcombe, Chief Investment Officer P.A.C Capital who runs an active index fund (P.A.C. Capital Global Esports Fund) investing in esports opportunities around the world. For now, at least, the

The Commonwealth Bank of Australia again increased its IT spend last year as it chases CEO Matt Comyn’s $5 billion vision of being Australia’s digital leader. Australia’s largest bank says it now has 7.4 million “digitally active customers”, up more than 400,000 from the previous year. Financial results released today

The world of offline sports has twisted itself in knots trying to keep itself afloat in the COVID era. However, at least parts of the esports world seem to be in rude health, based on the prize pools available. This week ESL Australia and Psyonix announced that players in the

Twitch, the gaming streaming platform which Amazon bought for a billion dollars in 2014, itself made a small but strategic purchase today. It acquired IGDB, (Internet Games Database), a business that aggregates information about games. That information includes details such as “genre, platforms supported, description, member and critic ratings and

An official launch, interest from overseas Organisations, and the Limbonauts Paladins team scrims against the competition leader. Plus the final wrap-up on the CS:GO changes. Each day we will update readers on the progress, regress, and distress of launching the Limbonauts esports organisation, along with the process of bringing a