Esports

Twitch, the gaming streaming platform which Amazon bought for a billion dollars in 2014, itself made a small but strategic purchase today. It acquired IGDB, (Internet Games Database), a business that aggregates information about games. That information includes details such as “genre, platforms supported, description, member and critic ratings and

An official launch, interest from overseas Organisations, and the Limbonauts Paladins team scrims against the competition leader. Plus the final wrap-up on the CS:GO changes. Each day we will update readers on the progress, regress, and distress of launching the Limbonauts esports organisation, along with the process of bringing a

Each day we will update readers on the progress, regress, and distress of launching the Limbonauts esports organisation, along with the process of bringing a Paladins league to Australia. We have done a lot on the League today. We’ve been planning to do this for like a month. There’s been

In the world’s first truly digital sport, esports, analytics is emerging as a key competitive advantage, and the technology industry is taking note — and writing cheques. Last year, SAP signed a three-year sponsorship deal with one of the world’s biggest esports teams — US-based Team Liquid — and the

Optus will become a major partner of Legacy Esports, the professional gaming team owned by the Adelaide Crows. Terms of the deal were not disclosed but the telco said it is a “long term” deal which will include branding rights and content creation. Legacy Esports is a professional gaming organisation

The sheer scale of content consumption from the recent Intel Extreme Masters (IEM) Sydney esports event demonstrates the powerful levels of engagement by fans in the sector. Content generated from the tournament was viewed over 55 million times across all platforms including by over 20 million viewers tuning in across

Little more than a decade ago esports tournaments in Australia amounted to small pockets of dedicated fanboys gathering in subterranean gaming dens. At best they were a strange quirk of the digital ecosystem and were largely invisible to mainstream business. Those days are long past. Now the money and all